Heroes are a crucial, endlessly scalable, evergreen investment, and they all remain relevant throughout the game. Players can view a list of their heroes displaying a high-level summary of their abilities, gear, and current status. This list is accessible from the HUD and the Crew Mansion. If enemies take them, the player's ability to progress is impaired, so the player must do all to get them back.
The Hero feature written by the Game Designer. I translated these descriptions into a working UX, UI, Visual Design, and Architecture.
These are the in-game screens for the hero feature played during Mafia Wars soft-launch.
Boss' Skill Tree
Playing the Hero feature during a Live Development soft-launch.
I usually sketch out ideas, wireframes, and architecture before getting into the computer. Once I have a solid concept, I iterate, going between the sketchbook and the screen flushing out iterations.
An evolution of nine different subfeatures. These iterations were the result of a developing UI Pattern and from the feature being rewritten, edited, and updated.