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Features
Six different roles touched the feature at different times within its process. To accomplish the work, we operated in pods utilizing Agile/Scrum. In total, I worked on 14 features.
Making a Feature
How the team worked as a pod.
Producer
Wrote the MVP with the Game Designer
Analyzed real in-game play data with the PM
Managed workflow of teams within their pod
Game Designer
Primarily wrote and edited the feature MVP
MVP: why it exists, how it works, and general UX & UI
Product Manager
Analyzed feature metrics during testing and soft launch
Adjusted game design and UX of feature to drive DAU, retention, and monitization
Experience Designer (Me)
UX, UI, Visual Design
Kickoff meetings and design check-ins with Game Designer
Provided Unity prefabs to Developer
Merged prefab edits to Github
Developer
Added the code (C#) to Unity prefabs
Merged code into Github to different builds
Art Department
Provided all art work and visual asset
14 Features
Here is what I worked on in each of these pods. Some big, some small.
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